Gambling

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Gambling is the wagering of money in games of chance, such as lotteries and roulette, or involving some combination of chance and skill (mostly the former), such as poker or betting on sports.

Contents

[edit] Sinful?

Gambling is often considered a vice, and among some holy-rollers,[1] it is a sin. Consequently, casino-style gambling is illegal in many places, and those places where it is legal and widespread (e.g. Nevada, USA and Monte Carlo, Monaco) have a thriving tourist industry. However, most places allow some forms of legal gambling, even if it is limited to state lotteries or church bingo.[2]

The most important evil of gambling: you will probably lose your money. Pursue it strictly for amusement value, on the assumption that the money you will probably lose is the cost of a good time. Never forget that any casino is the product of many thousands of man-hours of applied behavioral psychology. Into the environment is woven every psychological stratagem imaginable that has the effect of reinforcing the behaviour of playing and betting; indeed, nearly every aspect of the environment is crafted to that end. The most obvious of these is providing free ("comped") alcohol to anyone who is gambling, which is standard practice in casinos in tourism-dependent areas like Las Vegas (a.k.a., "Lost Wages") but illegal in much of the Midwest, though other methods like making the exits hard to find or designing the building such that non-gambling patrons must still pass through the casino floor area have also proven quite successful.

[edit] Addiction

Some people get psychologically addicted to the feeling of gambling. This leads to much grief.

Addiction, and the unreasonable expectations that drive it, are the basis for the old gambler's saying that losing a lot of money is the second-worst thing that can happen to a new gambler and the worst thing that can happen to a new gambler is winning a lot of money.

[edit] Woo

A number of purported methods exist for beating the odds in games of chance, such as slot machines and the lottery.

[edit] "Hot" lottery numbers

One of these is the use of computer programs in which one enters recent winning lottery numbers, and the program attempts to select the most likely next winning combination of numbers. This is patent nonsense and a massive misunderstanding of probability, since winning lottery numbers are selected entirely independently and at random. Anyone who thinks a combination of numbers is more likely to be selected because it hasn't been selected before needs a basic class in statistics.

Some systems claim they select lottery numbers that are less likely to be picked by other people, so that the expected win will be higher. However, although these systems decrease the chance that a winning bettor will be compelled to share the pot with others, this is the only way in which they increase payout; in particular, they do not in any way increase the odds of that bettor holding winning numbers.[3]

From time to time, some lotteries have an abnormally large jackpot (for instance, if it's not won, the prize "rolls over" to be included in the following week), where purchasing a lottery ticket would technically have a better payoff than not purchasing one. However, this only applies to short term lottery play; if you attempt to perform the same trick over the long term, the growth is only positive if you are already a millionaire.[4]

Also, it's important to point out that all of this is true only if a lottery or other bet is considered solely as an investment, with only monetary rewards considered. In other words, gambling is an extremely poor investment strategy, but a person who approaches gambling as something other than an income stream (e.g., who views excitement, amusement, camaraderie, thrills, or similar experiences connecting with gambling as a reward) may well decide that a bet is amply rewarded.[5]

[edit] Slot machines

Slot machines are a more complicated matter since they use algorithms generating pseudo-random numbers and theoretically this combination must eventually repeat since they are not truly random. However, properly constructed slot machines are designed to defeat attempts at discovering this sequence by constantly generating pseudo-random numbers even when the machine is not being played (or in the case of older mechanical ones, have another form of avoiding predictable patterns).

[edit] Card counting

With card counting, it is possible to beat the odds in some card games such as Blackjack. However, some casinos have taken countermeasures to make this tactic more difficult (usually by just adding more decks into the shoe and by not dealing all the cards) and thus ensure that the house always wins over the long run. The players that are capable of resisting even these tactics will be threatened, and later barred from the casino franchises, or at least from the blackjack tables.[6] With the growing popularity of continuous shuffling machines at casinos (which quickly reshuffle the cards that were just used into a constantly-shuffling pool of cards to deal from), card counting may soon become obsolete, at least at any casino with the budget or inclination to put a machine at every table.

There are also some card games, notably the most popular version of baccaratWikipedia's W.svg (which is not the one described in the Ian Fleming book Casino Royale), where card counting is completely useless because they are pretty much entirely games of chance. Despite this having been known, in the case of baccarat, for a long time, it hasn't stopped people from trying.[7]

[edit] Martingale System

The Martingale System is a betting strategy that works only statistically doesn't work, even if you happen to be richer than Bill Gates. It works thus: In a game of chance, you put up your original stake to bet. If you lose, you double your bet. If you lose again, you double your bet again. Because you have to win at some point, you just keep doubling your bet every time and eventually, you will make all the money back plus the original stake. Obviously, this system requires very large sums of money readily at hand, which the house is always happy to relieve you of.

If a game offers a 20% chance of winning, then on average the player will win one time in five, and on average the doubling will have reached 25( = 32) times the original bet, and for safety's sake it is probably best for the player to arrive with 28 or 29 (256 or 512) times the original bet. (With the given odds of winning, the odds of a 9-consecutive-game losing streak are 1,953,124 to 1 — rolling 1 simultaneously on 3 separate fair dice is equivalent to rolling {1,1,1} sequentially on one fair die.) If the initial bet is small (say, less than $5), then this is feasible. However, as the per-bet chance of winning decreases linearly, the required reserves increase geometrically. Furthermore, the mechanics of the system imply that on a 20% success-rate game with an initial bet of $1, the bettor will, on average, fall into the position of staking $32, $64, $128, or $256 to secure an effective payout of $1, and may lose an arbitrarily large amount of money in the attempt. This system therefore is a fine real world example of the sunk cost fallacy.

Over the long term, a cursory understanding of probability tells us that any finitely long streak of losses is guaranteed to occur eventually, giving the martingale a probability of ruin equal to one. This remains the case for any betting scheme that sizes bets independently of the expected value on the bet (card counting, noted above, tracks this expected value and wins because it sizes bets accordingly).

Speaking of the real world, this principle led the currency trader Nick Leeson to repeatedly redouble losing bets on East Asian currencies, until his losing position reached over 9 billion British pounds. In so doing, he bankrupted his employer, the major British bank Barings.

If the intent is to rapidly amass money by winning bets, the Martingale system falls on its face. If the intent is to amass money gradually by making many small safe bets, there are surely much more profitable avenues to pursue, like the "short stacking" poker strategy outlined below.

[edit] Poker

Poker is a unique gambling game because instead of playing against the house, you compete against other players. Although luck plays a part in the short term, in the long term skill, table selection and strategy determine a player's average win or loss rate. All players can benefit from learning the basic strategies and by becoming proficient in working out the odds of hands being made in comparison with the size of the pot. Of course, the best strategy for winning at poker is to be the house and win every hand by collecting rake.

As with other gambling games there are mountains of woo and "systems" for poker that are either outright bullshit or have a grain of truth and are misapplied by amateurs. There are also some easily detectable cheating methods.

[edit] Woo

  • Various forms of superstition and lucky charms (magically delicious, of course) abound, like red clothing (considered to be lucky), rabbit's feet, "lucky" pocket protectors, etc. Obviously, these have no effect on the cards themselves. However, many expert players intentionally spread woo and superstition to cultivate a "table image." That is to say, they act superstitious or crazy in order to make other players think they're idiots or to get other players to adopt poor playing habits.
  • Lucky hands: Some people believe that there are especially lucky or unlucky hands. A common "unlucky" hand is two pair, aces and eights, called the "dead man's hand" as legend has it that it was the hand Wild Bill Hickock was holding when he was murdered. Other people believe that any hand is just as good as any other. Of course, there is some truth to both of these statements: Any hand (before all the cards are dealt) can beat any other, however, not all hands are created equal. All card odds and drawing odds can be figured using a poker calculator.
  • Card counting: There are tricks for doing rough calculations of odds in your head, but there's no such thing as "card counting" in poker — at least not one analogous to the practice in blackjack — as the deck is shuffled every hand (though in a game like seven-card stud, where more than half the deck can be visible to everyone if the table is full, you obviously wouldn't play to improve your pair of aces if other people already have the other two; by the same token, in a game like Hold'em, your pocket pair matching a pair already on the board is at no risk from anyone else's full house). However, a basic understanding of pot odds — both immediate and implied — is essential in determining whether to bet, and how much. Learning to apply pot odds is the difference between a winning player and a losing player.
  • Bankrolling and doubling up: A strategy that has become more common in no-limit games in recent years is called "short stacking," or "cockroaching," in which you buy in for the minimum amount, wait for a good hand, and then go all-in, looking to double up. If you lose, you buy in for the minimum again and if you win, you take your money off the table and then buy in for the minimum again and repeat the process. This is usually done online as this kind of thing is blatantly obvious in live games and can get you kicked out. This strategy is basically the opposite of the Martingale System, and is perhaps best for those with a limited understanding of the game, who are concerned that they may get outplayed post-flop.
  • Bankroll management: Professional player Chris "Jesus" Ferguson recommends never buying in for more than 10% of your bankroll and ideally playing with only 2-5% of your bankroll at any one time.[8] Generally speaking a tournament player will want to have 50-100 buy-ins for tournaments that he or she plays.
  • Tells: There are no universal tells. There are common tells, but no tell will ever mean the same thing 100% of the time and many take an experienced eye to catch. Spotting tells is often portrayed as being a crucial part of poker in TV and movies, but in reality knowledge of pot odds and a knowledge of the betting strategies of opponents is far more valuable than noticing physical ticks and traits.

[edit] Cheating

  • Stacking the deck: This is usually accomplished through sleight of hand such as dealing off the bottom of the deck or shuffling under the table. It's considered good etiquette to keep your cards in sight at all times, have the dealer keep the deck on the table and shuffle at least three times before a deal, and to have the dealer "burn" cards (i.e., put one card face-down out of play before community cards are revealed).
  • Marked cards: Card sharps can track certain cards by marking them. This is most often done by discoloring the back of the card in some way or bending or creasing it slightly. For this reason, it's considered bad etiquette to play with a "warped" deck.
  • Collusion: Any method by which two players share knowledge, such as predetermined signals like tapping the table or stacking their chips a certain way. Speaking in a language other than English at the table is commonly banned in casinos due to the possibility for collusion.
  • "Going south": Also called "ratholing." This is distinct from short stacking in that the player pulls chips off the table during a hand to keep from losing them. This is explicitly cheating unlike the short stacking strategy, which is generally just considered annoying or bad sport.
  • Hole cams: Camera that sees everyone's cards from under the table.

[edit] How to win at roulette

Step 1: Open a casino.[9]

(Occasionally, the physical properties of a roulette wheel might bias it enough for a winning strategy to exist, as notoriously turned out to be the case once in nineteenth-century Monte Carlo, when nine genuinely "hot" numbers let a player take the house for roughly two million francs.[10] Unfortunately for the enterprising gambler, modern casinos keep careful records for just this reason. This problem is not helped by the regular re-balancing of wheels, which are also made to much more precise standards today than in ages past.)

[edit] Confusion

Gambling is not to be confused with placing monetary value on one's confidence on an outcome. For example, if I hold a royal flush, I should be willing to place any amount of currency on the proposition that you hold a hand of equal or lesser value.

Asking a pundit to place a bet on a given prediction is a method of clarifying whether said prediction has rational support, or is simply rhetorical.

[edit] See also

[edit] References

  1. Pun intended.
  2. Gambling is apparently not so sinful if the proceeds raise money for church or state, or if the Church itself buys the ticket.
  3. On the other hand, they do not decrease it either, so you pays your money and you takes your choice. Literally.
  4. Do Not Play the Lottery Unless You Are a Millionaire.
  5. Only games of pure chance are considered here. Certain gambling activities are not games of pure chance in that knowledge and/or skill may be applied (assuming games are not rigged) to increase payout — notably poker, horse racing, sports betting, and to a much lesser extent blackjack.
  6. The MIT Blackjack team, a team of players that broke the odds.
  7. For baccarat especially it would be a massive boon for gamblers were one of these tricks to work, as the odds are only slightly in favor of the house and the stakes are accordingly extremely high. That no one has found one yet would therefore seem to be a massive hint that it doesn't exist.
  8. Bankroll Management Strategies.
  9. Unless you are Donald Trump, in which case you will eventually go bankrupt.
  10. http://www.snopes.com/luck/monte.asp
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