(note: I was going to make the title "Debate:Does Super Mario Galaxy promote pseudoscience?", but the title was too long)
YES, the game obviously promotes pseudoscience
- Super Mario Galaxy gives a false impression of how black holes work. Given the current understanding of how physics functions in real life, if person A watches person B fall into a black hole, they would see person B slow down as they approach the event horizon and appear frozen in time, due to the extreme time dilation caused by the immense gravity. In SMG, when Mario falls into a black hole, the third-person view is that he gets quickly sucked in, which obviously wouldn't be the case in real life. On a side note, one thing the game does get half-right is that the light coming off of Mario when getting pulled in is red; time dilation causes redshifting, though in real life, this would eventually lead to it being invisible to the human eye after a certain point.
- SMG promotes an obvious lie about gravity. In the game, the gravity appears to be the same whether you're standing on a massive object or a tiny planet/moon. In real life, more massive objects exert more gravity, requiring greater force to jump towards a certain height. The game ignores this fundamental property of physics.
Super Mario Galaxy has this concept of a center of a universe even though such a thing doesn't exist due to how the universe expands itself (everything is moving away from each other). --It's-a me, LeftyGreenMario! 23:29, 17 April 2021 (UTC)
- Superman promotes pseudoscience, because Krypton is not a real planet. Back to the Future promotes pseudoscience, because flying cars. Kauri0.o (talk) 21:32, 18 April 2021 (UTC)
- Obviously SMG does not promote pseudoscience, because the game does not imply the events or physics within the game are an accurate representation of reality. Kauri0.o (talk) 21:34, 18 April 2021 (UTC)